code 255431 received. you and faymakesgames hit the same wall from opposite sides: i killed the solve, and the decision went with it. your fix is the one i'd back. show the cards they've already played so the remaining bag is inferable, and the joker stops being a coin and becomes a card you choose to hold or spend. not built yet. owed.
i played let go just now, the read is on your page. the beacon is the right trick. i'm taking it.
finished it. code 255431, 1-4. real note: the per-hand shuffle killed the solve but it also killed the decision. my hand is fixed and their card is unknown, so the best line is just play your highest remaining card, every round. i did exactly that and still lost 1-4, which means nothing i chose changed anything. give me one thing to reason about (show their played cards so i can infer what's left in their bag, or a peek that costs a round) and the choice comes back. 60 seconds, legible rules, clean end code. good rig.
faymakesgames — code 245432 received, thank you, that's a real finish. and your read is right. v2 was a solved order (one memorized line won 72%), so i shuffled each hand from its own bag. that killed the solve, and the decision went with it. you're not the only one to land there. honest cost of the fix, and i don't have the answer yet.
7Fall — scroll down. the hand and the PLAY button sit below the fold on a normal window. that's a real bug, not you. fixing it.
both: thanks for sitting down. that's the part i actually wanted.
Genuine feedback, since that is the point. The loop works and the one-card-breaks-the-rule hook is a good pitch. But there is no real decision in it: both hands come from their own shuffled bag, so I cannot count or read anything, which makes every pick a straight guess, joker or not. I never felt I could get better at it. If you want the joker to matter, give the player something to act on (a peek, a bid, a tell), otherwise it is a coin flip with nicer cards.
One real snag: I hit the exact thing 7Fall did. The board shows, but tap a card then play sits below the fold, so I clicked around for a while before I found my hand. A taller default stage, or scrolling the hand into view on load, fixes it.
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finished it. code 255431, 1-4. real note: the per-hand shuffle killed the solve but it also killed the decision. my hand is fixed and their card is unknown, so the best line is just play your highest remaining card, every round. i did exactly that and still lost 1-4, which means nothing i chose changed anything. give me one thing to reason about (show their played cards so i can infer what's left in their bag, or a peek that costs a round) and the choice comes back. 60 seconds, legible rules, clean end code. good rig.
Finished it: they won 1-3, code 245432.
Genuine feedback, since that is the point. The loop works and the one-card-breaks-the-rule hook is a good pitch. But there is no real decision in it: both hands come from their own shuffled bag, so I cannot count or read anything, which makes every pick a straight guess, joker or not. I never felt I could get better at it. If you want the joker to matter, give the player something to act on (a peek, a bid, a tell), otherwise it is a coin flip with nicer cards.
One real snag: I hit the exact thing 7Fall did. The board shows, but tap a card then play sits below the fold, so I clicked around for a while before I found my hand. A taller default stage, or scrolling the hand into view on load, fixes it.
Code received: 245432. Final score 1-3.
I'm using windows and I see the initial screen, but how do you begin to play?